Thus, models that appear correct in v2.0-v3.0 will appear inverted It has been reported that DirectX versions 2.0 through 3.0 hadĪ bug in them such that all texture maps were incorrectly inverted. Texture maps will appear inverted when rendered using DirectX. If this option is enabled (checkmarked) then all v' texture mapping coordinates will be flipped (inverted) so that the If you find that the imported model is laying "on it's back" then enable this option.įlip 'v' Texture Coordinates (Vertically)
3D OBJECT CONVERTER 6.50 FILE FORMATS SOFTWARE
Okino's PolyTrans and NuGraf software use a "Y" up coordinate system whereas DirectX files might have a "Z" up coordinate system.
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If this checkbox is check-marked then redundant uv texture coordinates will be removed from the imported mesh data. If this checkbox is check-marked then redundant vertices will be removed from the imported mesh data. The second optimizer is useful if you batch import a number of DirectX filesĪnd find that there are a number of yellow folders (one per imported file) Simpler, deleting empty folders which only have 1 geometry object in them. Since DirectX files tend to have excess frames in them. Optimzier # 1 removes runs of empty folders,Īs well as folders with no children. These options provide methods to remove redundant hierarchy nodes (Frames)įrom the imported DirectX file. Hierarchy Optimizer # 1, Hierarchy Optimizer # 2 This operation can be very slow to perform. If this option is enabled then one of these double sided Polygons that occupy the same area in space each polygon has a reversed Double sided polygons are actually 2 physical While this option is not really needed for DirectX files, it allows double If disabled, a material definition will be created for every material If this checkbox is check-marked then only a unique set of materialĭefinitions will be created based on the imported materials from the DirectXįile. Processed before it is sent to the NuGraf/PolyTrans internal database.Ĭreate Unique Set of Material Definitions These options control how the imported geometry and material data is This can easily be fixed by modifying the Assumed Imported model may look too washed out if the assumed ambient shadingĬoefficient is too high.
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This import converter mustĪssume a specific ambient shading coefficient. Information about the ambient shading coefficient. The material definition inside a DirectX file does not contain any Lack of An Ambient Lighting Coefficient in DirectX Files Option depending on which program you are importing the skinned mesh into. You might also have to toggle the state of the " Flip Model to that 'Y' Axis is 'Up'" If a skinned mesh imports incorrectly then simply change the "Method to Convert from LHCS to RHCS" option to another comboīox value, such as "Don't do anything". If you find that texture maps do not look correct upon import then simply change the Flip Model to that "Y" Axis is "Up" option. If Texture Maps Import & Render Incorrectly
3D OBJECT CONVERTER 6.50 FILE FORMATS WINDOWS
Placed either in the top-level Okino home directory, in the Windows system32 This DirectX importer depends upon the d3dxof.dll DLL file. Skinning are imported and can be played back or re-exported via PolyTrans. In addition, vertex weights used for mesh/skeleton deformation Either all animation sets can be imported, or just a selectiveĪnimation set.
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Mesh data (with vertex normals, vertex uv texture coordinates and vertexĬolors), additional uv sets (via FVFData templates), materials, texture references, hierarchy and This import converter reads in ASCII and binary DirectX (.x) formatted files. Please also refer to the corresponding Okino industry-standard DirectX export converter. The First and Still-Primary DirectX File Importer Implementation You are here: Home » Import CAD Formats » AutoCAD-Revit-Navisworks (DWF-3D)
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XGL (xgl, zgl) Online 3D Model Converter (uses Open Asset Import Library)Ĭode: Select all 3D Formats reading writingĭirect X texture - DDS PA PA 3D Object Converter IFC-STEP, Industry Foundation Classes (ifc) Please note that some features of these formats might be not supported by the importer or by the selected output format. We currently support the following input formats. We currently support the following output formats.